Итак, систему лута опять изменили. Патч Inglourious Riktus:
All drop thresholds will be removed from the game.Короче говоря, теперь нет ограничения по Prospecting lock. Да и слава богу.
All the drop rates on bosses will be "-1" on items: This means that each player on the team will do a roll in order to retrieve each item dropped by the boss. (The only exception is the relic directly looted from a hardcore boss.)
All the drop rates of the monsters’ families will be "1" on items: This means that only one player on the team (chosen randomly, does not depend on the PP) will attempt to roll to retrieve each item. This was already the case before but the rule will now be clearer. This system has the advantage of allowing the players who XP / loot in solo or in small group not to be disproportionately disadvantaged compared to other players in groups. The removal of the PP thresholds is also going in this direction.
И вот краткое пояснение с реддита:
Short answer : Having a character with high PP in the group help everyone's loot, you shouldn't be afraid of him stealing your loot.
"Waste PP" => there is a 250PP cap
what happens : 1) PP of the whole group is used to determine the list of items that "can be dropped". 2) these items are assigned randomly to characters (common resource items work a bit differently I think). 3) each character roll based on his own PP to check if he actually managed to loot the items assigned to him.